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The challenge and strategy comes into play when you incorporate combos and points multipliers. It's never unmanageably frantic, only pleasantly challenging. It's a constant tangle of planes swapping positions and waiting on other planes to finish their tasks before starting their own.
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The skies are full of different vehicles, some that are very needy, some that are sluggish, some that need urgent assistance, etc. Naturally, you never have the luxury of dealing with just one plane at a time.

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When all is complete, click the plane and direct it to a free landing strip to send it back to the skies! Once on the ground, send those adorable little things to unload and pick up passengers, refuel, or whatever their needs may be. Planes fly in at the top of the screen, so you simply click them and tell them which landing strips to approach. The basic idea is to get everybody where they need to go as quickly as possible. Get ready for more landing strips, fueling stations, and cute, big-eyed planes in this amazing follow-up! Not only is it rare to see a game this all-around good, but a sequel that carefully hits every mark is practically unheard of.

How do you follow a game like that? With Airport Mania 2: Wild Trips, a release that matches and beats its predecessor in every way possible. You may complain that it’s too similar to the original, but that would be criticising its best feature.It's been more than two years since the phenomenal time management game Airport Mania: First Flight was released. The presentation is sharper and the additional variety is welcome.

With charming graphics and frantic but rarely overwhelming gameplay, Airport Mania 2: Wild Trips is a solid sequel. 'One more level' can easily become a chain of five before you realise what time it is. Plane sailingĮven so, it's utterly compulsive, and getting impressive highscores and implausibly long combos keeps you hooked in the same way Peggle does. The location changes every ten or so levels, giving you a brand new airport to build up, culminating in a space station at the end, and more intergalactic levels to come in future updates.īut these changes are cosmetic - the gameplay boils down to frantically tapping the screen against various backdrops.
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The cracks begin to show as the game gets more frenetic.Īirport Mania 2: Wild Trips was originally a PC and Mac download, and it’s clear that pushing all the content into a 3-4-inch Android screen has been quite the challenge.Īll the key elements are present, but mistaps are common, and when you’ve got six planes littering the tarmac it’s pretty easy to select the wrong one.Īlso, despite the wild trips promised in the title, Airport Mania 2 can get repetitive. Points are accrued as money earned from timely departures, and you can spend this money on upgrading everything in the airport, from additional runways to a spray-paint point, allowing you to change the colour of your planes and avoid breaking that combo. The minimum score threshold is so low that failure’s never a serious risk, but getting the four-star ratings takes some skill. It sounds complicated, but the tutorial walks you through it brilliantly.
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To get to the super-high scores, you have to manage all this while sticking to the terminal colour code to amass combos. They get hairier still when it transpires that some planes need repairs, others need more fuel, and others need baggage put on board. When you’re doing this for five or six planes at once, with a limited number of runways and terminals, things can get hairy. In its simplest form, this means getting a plane from the sky to the runway, then on to the terminal, then back to the runway, and back in the sky. The sequel is more of the same: from a side-on perspective, you manage the flow of the airport. Unlike fellow plane-based casual game Flight Control, the aim was to keep the runways running efficiently rather than to avoid mid-air collisions. Clear for take offįor those who didn’t play the original, it was a brilliant little time-waster that earned an impressive Pocket Gamer Silver award. And a vote of no confidence from a grumpy Boeing 747 is hard to shake off. When you don't manage to get Lemon Team's aircraft airborne in a punctual manner, their happy faces turn to nonplussed scowls. When you think of vehicles with faces, you probably picture Thomas the Tank Engine, in which the majority of the anthropomorphic vehicles are pretty cheerful.Īccording to the rules of Airport Mania 2: Wild Trips, that means they were always on time.
